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What a Design System Is (and What It Isn’t)

UX UI
14.5.2025
4
min
What a Design System Is (and What It Isn’t)
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martin-franco
Martín Franco
UX/UI Designer

What a Design System Is (and What It Isn’t)

Spoiler: It’s not just a style guide

For a long time, when I heard “Design System,” I thought of component libraries, predefined colors, and endless documents no one ever read. But over the years, I realized a design system isn’t just a nice-looking file — it’s a way to work better, more collaboratively, and with purpose.

This article doesn’t aim to be an academic definition but rather to help you understand what a Design System can contribute to a product based on practical experience, not theory.

One of the most common misconceptions is thinking that a design system is simply a Figma file with buttons and cards, a corporate color sheet, or a coded component library.

The truth is: a Design System is all of that — and much more. It’s a way of thinking about design as something collaborative, scalable, and sustainable over time. Most importantly, it’s a living tool, not a static document.

Why does having one matter?

Here are a few things I’ve learned through projects (and some headaches):

1. You save time
You don’t have to reinvent the button every time or debate the exact color shade. That frees up time to focus on what really matters: the people using your product.

2. Clearer design, faster development
When design and development speak the same language (literally: same names, same rules, same logic), everything flows better. Fewer misunderstandings, fewer back-and-forths.

3. You protect the user experience
It’s not just about making things “look good.” It’s about maintaining a consistent voice across screens. No one wants to feel like they’re in a different app every time they switch sections.

4. It’s scalable
Over time, products and teams grow, and needs change. Without a solid foundation, everything turns into a Frankenstein that’s hard to maintain.

What a Design System is not

I learned this through trial and error:

  • It’s not a one-off UI Kit no one maintains.

  • It’s not something you build once and forget.

  • It’s not the exclusive property of the design team.

  • It’s not just for big products.

A good system is built with input from every team role. It helps everyone stay aligned, committed, and using it daily — even in small ways.

When should you start one?

There’s no magic rule, but if you’re building a product from scratch, my answer is almost always: yes.

Even if it’s a simple product (like a landing page), I recommend creating one. With just basic decisions like colors and typography, you can already set a clear visual hierarchy. You never know how far a product might scale.

If your product is already mid-sized and you don’t have a system, there are clear red flags:

  • Everyone’s using a different button for the same action.

  • Design and QA reviews drag on forever.

  • Hours are lost debating already-made decisions.

  • Multiple teams are working on the same product.

When that happens, it’s best to stop delaying and start — even if just gradually.

Tips if you’re starting (or improving) a system

  • Don’t aim for perfection — aim for usability. The ideal can be the enemy of the useful. Start with what hurts the most.

  • Document while you work. Don’t wait until you “have time” to write everything. Jot down essentials as you go — even if it’s just in Notion or a shared file.

  • Use clear names. Calling a component “Card V2 Final Final” helps no one.

  • Make it visible. If it’s buried in folders no one opens, it’s useless. Whether you use Figma, Storybook, or another tool, make sure it’s accessible.

  • Keep it alive. If something changes, update it. If something is obsolete, remove it. If something is redundant, unify it.

A few personal takeaways

  • It’s not always easy to get the team to see the value at first. But once they start using it, no one wants to go back.

  • A Design System isn’t just for “big products.” Even a team of two or three can benefit.

  • There’s no perfect system. Only one that works for you, your team, and your context.

To wrap up: more than a trend, it’s a necessity

Today, where digital products constantly evolve and teams are increasingly diverse, having a Design System isn’t a luxury — it’s a consistent, reusable foundation that enables scalability and boosts team efficiency.

It’s not something you do once — it’s a way of working together. And like any well-designed tool, its value shows in the details.

If you’re wondering whether it’s worth the time to build one, my answer is yes.
But not because it’s trendy — because it truly makes an impact.

Want to see how we bring Design Systems to life? Check out our UX Studio — where strategy, design, and collaboration meet.